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Showing posts with label Dan Adkins. Show all posts
Showing posts with label Dan Adkins. Show all posts

Wednesday, June 24, 2020

Super Blog Team-Up: Beast on the Planet of the Apes - a Review



Planet of the Apes #21 (June 1976)
"Beast on the Planet of the Apes"
Doug Moench-Herb Trimpe/Dan Adkins

Doug: Welcome back - it's been awhile! And you're in for a treat today, as my longtime writing partner from Bronze Age Babies is along for the ride. Karen is known to many from several sources, including her work for Back Issue magazine and her recent stint as 1/3 of the crew on Planet 8 Podcast. This is certainly nostalgic for me, but an honor to team with her again! And what a team-up today is. Not only are we a small part of this summer's Super Blog Team-Up, but you'll find us in three spaces: here (of course), the BAB, and at Karen's new blog, Echoes from the Satellite.

Karen: Doug! Always a pleasure to be able to team-up with you and review some comics. Of course, I just love the fact that when the idea to do this was broached, we both thought of doing something with Planet of the Apes! It's so near and dear to both our little hearts. So let's get to it!


Doug: The topic of the day is "expanded universe", and we thought a dive into Marvel's Bronze Age Planet of the Apes magazine seemed like a solid idea in response. If you've partaken of those wonderful B&W comics, you know that the modus operandi was often sprawling epics: "Terror on the Planet of the Apes", and adaptations of the various 20th-Century Fox films. But today it's a 20-page "kind of" done-in-one, and featuring an original character in Derek Zane. From the Planet of the Apes wiki, The Sacred Scrolls (links to the source material have been left in for your convenience):
Derek Zane is a technological genius in 1970's New York who is convinced that Col. Taylor and his crew hit a time disturbance. Determined to prove his theory, Derek sets his time machine for 3975 and is thrown forward in time, destroying his machine in the process. He finds mute humans controlled by talking apes and is accused by gorilla General Gorodon of the murder of orangutan Xirinius. Fleeing across the sea, Derek discovers the island of Avedon where apes and talking humans live in equality but in the style of medieval times. He is accepted as a hero by the community and finds love with Lady Andréa. When Gorodon invades the island Derek leads the defence and kills Gorodon. Later, Derek again sets out to search for the astronauts.
Doug: And it's that "sets out again" adventure that brings us, and you, to today's review. Zane was the creation of scribe Doug Moench, and as editor Rich Handley tells us in his essay closing Boom Studios' Planet of the Apes Archives, volume 2, Moench intended to make Zane the star of the show moving forward. As there were no plans to adapt the then-completed television show and all five films had already been covered, Moench saw Zane further exploring the Apes world. Alas, the magazine was canceled a few months after this story was published.

Karen: I had a few of the Marvel POTA mags when they came out -they didn't creep me out like some of the monster mags did! - but those are all long gone. Those Boom Studio collections are just terrific. I only have the first two, but they're really high quality and I appreciate the Rich Handley essays that provide some context to the comics. 


Doug: I never owned a single copy of the Planet of the Apes magazine when I was a kid. As I read these Archives, though, I was surprised at some of the directions Moench and his collaborators took the franchise. We got mountain man Apes, weird talking brain-like organisms, Ape-supremacists in white sheets, and more! It seemed almost Kirbyesque, the places and ideas Moench explored. As we pick up the Derek Zane narrative, Zane is on Avedon - an isolated island where Apes and men live together in a medieval setting. There is a Camelot, a Robin Hood, fair maidens, dragons... the whole nine yards! Hey, if Edgar Rice Burroughs could stick Pellucidar beneath our surface, why not? Although married to the lovely Lady Andrea after winning a tournament, Zane feels the pull of his original mission: to find and aid the four ANSA astronauts who were lost in space. Solution? Leave Avedon and plunge back into the chaos on the mainland.

Karen: I have to say, I'm blown away by Doug Moench's workload with the POTA magazine. He not only wrote all the film adaptations, but to also produce his own, original series - it's impressive. Like you say, a lot of his work has a real Kirby, Kamandi-style flavor. Much of it is whimsical. I read the Zane stories before this one and they are really out there. 

Doug: Let's face it - Planet of the Apes requires a suspension of disbelief fundamentally. I was only a few pages into "Terror on the Planet of the Apes" when I threw all reservations out the door. To say Moench took us on his own version of "Mr. Toad's Wild Ride" would be an understatement!

Doug: Reaching the shoreline, Zane found the raft he'd used earlier when he stumbled upon Avedon. However, there's a challenger for its use and even ownership - a chimpanzee calling himself Robin Hood. Picture Errol Flynn in Roddy McDowell's make-up... Zane and Robin joust, and in the tussle they find that they've unmoored the raft and have begun to float to sea. Along the journey, Zane explains his intentions, but also what awaits Robin on the mainland. Avedon, as I said, was isolated so Robin had no idea of mute humans and militaristic apes. Once ashore, Zane and Robin ambush a chimp traveler and take his clothes and horse. And as fate would have it, before the chimp was knocked senseless he'd revealed that there were indeed rumors of talking humans in the area. So it's off to find the nearest city.

Karen: I couldn't help but wonder, what island was Avedon? But I guess after the nuclear armageddon, land probably shifted, so it could be almost anywhere. I know, I really shouldn't waste my time on things like that. Anyway, the Robin Hood character was a hoot. I'd love to see somebody cosplay that!


Doug: You bring up a point that I've actually dwelt on in watching the newest trilogy of films, and that's geography. We know that Taylor and crew landed somewhere near what used to be New York City, yet in the current series it is set near the Pacific coast. How did the apes conquer the entire continent, and indeed the world? And how long did it take? Two thousand years seems barely long enough to get to the point of an Earth as we see it in Planet of the Apes. And to say "uncharted territory" in our context of Earth's geography would now most likely be untrue given our near-complete survey of our planet, yet in the Apes world of 3978 the Earth seems a blank slate for prospective authors to explore. Sentient brains, though? Is that goofier than coonskin cap-wearing Apes?

Karen: Oh boy, I've long wondered where everything took place! And how the land was distorted by the nuclear war. I mean, some of it just doesn't make a lot of sense, but I bet someone (more than one someone) has a long and detailed essay and map that explains the whole thing.

Doug: I keep telling myself, "they're all make-believe stories", but you know how it goes...

Doug: One of our heroes' first encounters would be quite unsettling as General Zaynor gruffly introduced himself. What follows are pretty standard Apes-tropes. Zaynor is a stereotype of Ursus/Urko/Aldo, and the Dr. Cassius the boys seek is a stand-in for any of the chimp veterinarians we've met previously. The vivisection threat, talking humans scare, orangutans as defenders of the faith, and fugitives on the run all come into play. I don't want to say that from this point forward the story was not enjoyable - it was. And maybe this is how Moench felt he needed to reestablish Derek Zane in the thick of his search for Taylor & crew. But it became very predictable.

Karen: I totally agree. Unfortunately, the story lapses into formula, essentially taking us beat for beat on Taylor's journey in the original film. It's a disappointment, considering how delightfully odd and inventive Moench had been before.

Doug: It's not unlike what we found in Brent's journey in Beneath the Planet of the Apes. That movie doesn't get its legs until Brent heads down the cave and reaches the subway tunnel.

Karen: Well, Brent had to be the Taylor stand-in since Charlton Heston refused to do more than a glorified cameo. So there's duplication of the original's story line for sure. But you know, I love Beneath! I know we have slightly different opinions on this film! I'm sure all the strangeness with the mutants had to inspire Moench.

Doug: Moench included a damsel in distress. I was unclear of his intention, as she exists seemingly only to die. A male character could easily have carried out the plot points that "Hope" did, and I was left to ponder if she had a place - or was supposed to have a place - in Zane's heart. There obviously wasn't time to generate any romantic feelings or even tension, and her demise was quick and seemingly without lasting consequence.


Karen: I'm guessing Moench used a female character as she might elicit a more sympathetic reaction from the mostly male readers? Perhaps it makes Zane look more heroic? And let's face it, it's another chance to draw a scantily-clad woman, something comics have always taken advantage of. I did think she would be a continuing character, so I was quite surprised to see her killed. I figured she'd lead Zane to more speaking humans. I don't know what role she served -- or to be honest, how this story set up much of anything.

Doug: As long as you brought up the art, I'd like to pay tribute to Herb Trimpe and Dan Adkins. While we certainly get some signature Trimpe poses and facial expressions, I felt Adkins rounded out Herb's pencils and gave them some weight and texture. There were some panels throughout the story that were stunning - I am particularly thinking of the intro. of Zaynor atop his steed. Solid!

Karen: Typically, I am not a big Trimpe fan, except when it comes to Hulk comics. But you're right, the combo of Trimpe and Adkins is a very solid one.

Doug: I did like the Robin Hood character, as his swashbuckling nature was a departure from the usually scientifically-oriented chimps. Robin saved the day, and although he and Zane chose to part, I was left wanting a "Road to"-sort of buddy movie with these two. Alas, this was Derek Zane's swansong, so we'll never know. To the best of my knowledge, no one has ever picked up the story and run with it. Seems like it would be a no-brainer for a mini-series or novella.


Karen: I kind of wonder if Moench was just feeling his way with this? I think I would have enjoyed a more fantastic take rather than revisiting the films. But maybe Moench felt he'd already done some pretty far out stuff. Of course, I could have stayed on Avedon! An orangutan King Arthur. Yes please.

Doug: Overall, I enjoyed "Beast on the Planet of the Apes", and found Moench's title thought-provoking. Was the beast Derek and the humans? Or was it the Apes? Was it specifically General Zaynor? Or was it the notion of incompatibility between Apes and Man? Could it have been evolution gone awry - that the very existence of the upside down relationships were the untamed wildness? But I wax philosophically...

Karen: Ah, my friend the philosopher. Well, I noticed that Moench referenced King Kong in this (and also in the other Zane story). Kong too was a beast, but you could say that our society was beastly to him. I enjoyed the story, but I think the earlier Zane story, "Kingdom on an Island of the Apes", was a little more fun. Still, I'd encourage any Apes fan to get these Archives. 

Now it's time for you to jump all over the blogosphere and enjoy some cool content from our #SuperBlogTeamUp partners. Leave 'em a comment!


Super-Hero Satellite: M.A.S.K.: The Road To Revolution


Between The Pages Blog: The Star Wars Expanded Universe


Comic Reviews By Walt: The Aliens vs Predator Universe 

Dave’s Comic Heroes Blog: Logan’s Run Marvel Movie Adaptation

The Telltale Mind: Archie Andrews - Superstar

Radulich In Broadcasting: Flash Gordon Universe

The Source Material Comics Podcast: TMNT/Ghostbusters

Unspoken Issues: Mad-Dog 


The Daily Rios: Little Shop of Horrors




Pop Culture Retrorama: The Phantom Universe

Cavalcade of Awesome: Jumper Universe

MichaelMay.Online: Treasure Island Universe   

DC In The 80s: The TSR Universe (DC comics)



Monday, July 22, 2019

Silver Surfer 8 from the IDW Artist Edition - a Review



Silver Surfer #8 (September 1969)
"Now Strikes the Ghost!"
Stan Lee-John Buscema/Dan Adkins

Raise your hand if you have a love/hate relationship with the Silver Age Silver Surfer. He's a cool character - to that we can all agree. But if you've ever sat and read a lengthy stretch of his solo series, you may have needed therapy. It is one of the most annoying, even somewhat depressing, runs of any comic I've ever read. In the hands of Stan Lee, the Surfer is moodily over-written. I think if I'd purchased the books off the spinner racks when they were bi-monthly I could have put up with it. But reading from an Epic Collection, Masterworks, etc. is just too much. Am I wrong?

So what we have here today, friends, is a bit of a twofer. I read from the softcover Silver Surfer Marvel Masterworks, volume 2, and used a few scans from it to place alongside photographs from IDW's John Buscema's Silver Surfer Artist Edition. Who doesn't need a splash of color every now and then? Let's get after it...

100-Word Review:
Always seeking a way to torment the Silver Surfer, Mephisto schemes a new plot to win the hero’s soul. Finding a human through which to create a conduit to Limbo, the demon is able to summon a once-dead ship’s captain from centuries ago: the Flying Dutchman! After hearing how the Dutchman had lived a hateful, self-centered life and had made a deal with the devil, Mephisto imbues him with power enough to battle the Surfer. But will this new Ghost prove up to the task? And what of the Surfer’s continued quest to reunite with his love, Shalla Bal? Will the Ghost ruin that wish?

The Good: I love it when characters behave just as we'd expect them to. But wait, you say - above, it was stated that the Silver Surfer could be a tired character. Yes indeed - and that's not who I am staring with. I want to focus on Mephisto. You know, for most folks the Surfer is so closely associated with Galactus, and then perhaps Dr. Doom. But you know who turns up continually in the Surfer's solo mag? The Prince of Darkness himself. I'd go so far as to say he should get a supporting-actor credit. I'm not sure his whole angle about having to find the devil-worshipper in order to create a gateway to bring the undead back to life (wait...) made sense, but then I suppose the supernatural doesn't have to make sense. Probably better just to roll with it.

The backstory of the Flying Dutchman and the creation of the Ghost was well done. I liked the rationale for the character, growing from his past motivations. The Ghost was enough different - and super-creepy - to be an effective updating of the former ship's captain. I even thought it was interesting that he'd get around on his former watercraft.


John Buscema's splash page as the Dutchman is revived was powerful, both in the original art as well as the colored version. It might have been a bit more effective, however, with more blacks in the background. But what do I know. Buscema did a marvelous job of taking this dead body and reanimating it in such a way that the two characters looked similar.


The half-splash when the Ghost is revealed, with a little Kirby Krackle in the first panel, was also pretty awesome. One can almost smell the brimstone from all that swirling smoke!


Lastly, that the Silver Surfer hardly appeared in his own mag, but it was still a fun issue, was the mark of an effective plot and execution.


The Bad: I don't have much to say here, as usual. I think I'd just reiterate the vibe I was sending above when I remarked that sometimes this series just wore on a reader. If there was one thing we could count on, it was Norrin Radd's incessant pining for Shalla Bal. And guess what? We got a 2-page vignette of just that in this story! Thank goodness Shalla is so beautifully rendered by Big John. In the hands of a lesser artist, I'd have annoying words and a less-pleasing lady to look at.


The Ugly: I don't even know what to call what happened at the end of the story. It's sort of the opposite of the Dreaded Deadline Doom in that we didn't get shorted an original story - instead, we got a cut-in-half tale with the promise of a big finish in the next installment. I tossed this out on Twitter a few weeks ago and asked readers if they thought this was a) crafty marketing or b) a way to draw attention to a magazine with sagging sales. Most respondents scored those choices a tie. I've included all the particulars on the last three art samples, which will enlarge for your perusing enjoyment.


Thursday, January 17, 2019

Guest Writer - Thoughts on Eerie 9, with Simon


Doug: We're in for a treat today, friends. Going back several years, the Bronze Age Babies regularly featured guest writers. When I started this new blog, I knew there would be times when I wouldn't be able to meet my goal of publishing twice weekly. So right from the top, in pre-blog publicity to friends who'd stood by us at the BAB, I made an offer to all writers with an idea - bring it, try it, I'll make it happen. Today I'm quite pleased to feature the thoughts of Simon, he of The Glass Walking Stick. Simon's been a contemporary and friend of ours for many years. We now interact primarily on Twitter, and I think you'll find him thoughtful and right in line with the love of Bronze Age comics we all share.

Doug: In one of the stories featured below, you'll see a Holocaust-era tale by Archie Goodwin and Gene Colan. That story is reprinted in a book I purchased in the spring: We Spoke Out: Comic Books and the Holocaust, by Rafael Medoff, Neal Adams, and Craig Yoe. It's a wonderful collection - quite thought-provoking as you'd imagine. It's also an effective survey of just how that event has been handled from shortly after the War to the near-present. Simon has inspired me to give my own spin to "Experiment in Fear!" at some distant time.

Doug: Now, enough from me - let's get to the work of today's guest writer.



Eerie 9 (May 1967)
Warren Publishing

Simon: Hello. First of all, many thanks to Doug for kindly inviting me to do a guest post here at Black & White And Bronze! One of the most significant aspects of the B&W comics of the Silver and Bronze Ages is that they allowed artists to break out from the restrictions of the four-colour comics. The lack of Comic Code approval meant stories could be more adult (or adolescent at least...), while artwork could be presented on larger pages (typically 11" x 8.5" instead of 10" x 6.5") and the B&W format allowed for more artistic experimentation. The leader in the larger-format market was Warren Publishing who struck (monochromatic) gold with their horror mags Creepy, Eerie and Vampirella. Although Marvel, Skywald and Atlas attempted to replicate this success they never came near to Jim Warren's creepy creations. I'm going to spotlight an issue of Eerie, #9 from May 1967, which may be stretching the definition of the Bronze Age, but which is a great example of the artistic delights of the format. Behind a suitably, er, eerie cover by Dan Adkins, this issue contains some sterling work by top comics creators Archie Goodwin, Neal Adams, Steve Ditko, Gene Colan and Adkins himself. We'll start with Sturdy Steve...


Simon: "Isle Of The Beast" is a self-aware twist on that hoary old chiller, "The Most Dangerous Game", in which a hapless shipwrecked sailor finds himself pursued across a desert island by a sadistic big-game hunter. For those familiar with Ditko's super hero and fantasy work for Marvel and Charlton this must have been a revelation as the artist used the freedom of the B&W format to work in a beautiful "wash" style, with varying shades of grey and black achieving masterful effects. This painterly approach is evident on this splash page as Ditko creates wonderful three-dimensional landscapes with nary a "hard" inked line in sight. See the contrast between the dark, devilish form of the villain, the delicate impressions of jungle foliage and the Eisner-esque folds and creases in the sailor's clothes. These effects simply wouldn't have been possible in a colour comic, given the printing capabilities of the time.


Simon: By contrast, Gene Colan's artwork for "Experiment In Fear!" shows how these techniques could amplify the realism of Archie Goodwin's hard-edged script. Colan was an artist who always worked superbly with light and shade in his pencil work - something many of his inkers struggled to convey in the finished product. As seen on this splash page, Colan inks his own pencils here and also adds wash tones which give the faces of the main characters a palpably three-dimensional feel. This is suitably ironic as these characters are Nazi officers whose cruel experiments on Jewish prisoners mark them out as more inhuman than any of the supernatural antagonists in the rest of the magazine. The realism of the artwork makes this story, for me, the most chilling piece in this issue.


Simon: Finally in this trilogy of terror, we meet "The Wanderer" in a moody fantasy from Goodwin and Dan Adkins. This eerie, eschatological tale of a man's soul trapped between life and death takes us on a journey through a black and white limbo. Adkins' work was often oddly static but here it seems appropriate as the main character floats helplessly through a hellish afterlife. The interplay of light and shadow on the unnamed man's face perfectly conveys his wonder and horror, while the final panel beautifully evokes the heat and turmoil of the fiery pit... and all in monochrome.

Doug: My thanks to Simon for his analysis and presentation today - all images are scans of the magazine itself. And it looks to be in great shape, even 50-some years later! Now for your part - please feel free to leave a comment with your own impressions.
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